A brief outlook on some JKD Punches and Kicks as expounded by Bruce Lee
1) Purpose of all martial arts is basically self-defence.
2) Put 100% effort in target contact. When working on punching bag, imagine it to be your opponent and express yourself accordingly.
3) There is seldom a direct attack in JKD.
4) Guard your centreline at all times.
5) In a real life-threatening scenario, be prepared to do anything… including but not limited to: distracting, maiming, tickling, spitting, biting, scratching, licking, gouging, pinching and screaming. Hence train every part of your body and be aware at all times!
Lead finger jab:
Ø Longest reach (upper body).
Ø Targets: eyes, temple, groin, armpit, throat.
Ø Execution: Feint before jabbing or use jab itself to feint and counter attack.
Ø Maintain centreline defence.
Lead straight (right):
Ø Target: Nose.
Ø Maintain rear-guard.
Lead body level attack:
Ø Target: Solar plexus.
Ø Execution: Bend and attack.
Ø Maintain rear-guard.
Lead straight (left):
Ø Used as a counter or as a combination.
Ø More powerful than lead straight (right).
Ø First and last punch lands on the same target (e.g. 1 head\1 chest\1 head).
Straight left to body:
Ø Execution: Feint, crouch, attack.
Ø One of the best counters. Good to use against taller opponents.
Ø Not powerful but used to keep opponent off-balance.
Ø Execution: Snap (not push).
Ø One of the most surprising punches; fast, accurate and non-telegraphic.
Ø Best target: temples on the head.
Ø Open rear hand for parrying.
Ø Easy, snappy, loose like a whip.
Ø Complemented by footwork, shoulder leverage and rear guard.
Ø Sharply bent elbow delivers explosive hook.
Ø Hook punch is effective when moving in/moving out. Body control is equally important. This punch comes naturally when combined with sidestep.
Ø Effective against strong defence.
Ø Execution: Bent knees, weight on toes and leaning slightly backward.
Leading shin and knee kick:
Ø First encounter.
Ø Combined with feinting.
Ø Eyes on the face and not on the target.
Leading side kick:
Ø Most powerful blow (especially when coupled with stepping motion).
Ø Defence from it: Move away far enough >> Side step >> Parry + grab leg.
Ø Most dominating kick in JKD.
Ø Easier to use against someone in the same stance as yours.
Ø Most difficult kick in JKD.
Ø Balance may be affected.
Ø Risk of exposing the back during spinning + focus may get difficult.
Ø Mostly used as a counter / surprise attack. Works best against an unwary, aggressive type of fighter. In JKD, the thrust is preferred to sweeping/slapping motion.
Ø Seldom used as it is not that powerful and can be easily intercepted.
Ø Best used against the opponent who tends to guard disproportionately (e.g. left side only).
Ø Target: Mostly head; sometimes legs (during gap in opponent’s awareness).